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New Mega Man Unlimited Mod Available! Moonwalk January 24, 2017

Posted by MegaPhilX in : Download, Feature, Games, Megaman, MegaMan Unlimited, Uncategorized, Update, Updates, Videos , 1 comment so far Once again, with the Snupsters , we tried to play Mega Man Unlimited with Mega Man moonwalking through the game. More than 50 people liked the video so here is the Moonwalk mod. Check out the MMU Mod Page to download it. Mods are small changes made to the game that have the potential of changing the gameplay drastically. They might make the game unbeatable but it's only for fun, so take them with a grain of salt. Have fun!

Mega Man Unlimited Mods & XBox One Controller “Fix” June 3, 2016

Posted by MegaPhilX in : Download, Feature, Games, Megaman, MegaMan Unlimited, Uncategorized, Update, Videos, Weapon , add a comment As my second guest appearance on the Snupsters Race Deranged show, I have modified Mega Man Unlimited for Mega Man's buster to fire shots that move in a wave pattern like the Wave Beam from Metroid. But that wasn't enough. In addition to this incredibly annoying pattern, Mega Man can only fire 1 shot on-screen at a time. Watch as the Snupsters and I try to beat as many bosses as we can with this mod. If the video gets 50+ likes, I will release this mod for everyone to play. So if you feel like taking on this online pharmacy stupid challenge, go ahead and give the video a like! ^_^ I have other mods that we should feature in the future. If you have ideas, let me know! In other news, Nico from the Snupsters has created an options.xopts file that allows you to use the XBox One controller with Mega Man Unlimited. Just download the file and copy it to the Mega Man Unlimited folder to replace the existing options file after extracting the game content. Make sure that you don't access the controller mapping option in the options menu because it will reset the file.

Version 1.3.0 of MMU coming soon! New Playable Character! April 19, 2015

Posted by MegaPhilX in : Feature, Games, Megaman, MegaMan Unlimited, Uncategorized, Update, Updates, Videos , 1 comment so far Me and Jansim are currently working on the next update to Mega Man Unlimited: version 1.3.0 which should come out soon. This version adds the Z-Prototype as a new playable character in the main game. Jansim started developing this character way back after we released the game for the first time, but we had abandoned the idea because it was a lot of work and we were tired. Now he gets his chance to shine! Stay tuned for more info. Check out our Facebook page in the meantime. What you can expect:

Version 1.2.0 is up for download! August 1, 2014

Posted by MegaPhilX in : Download, Feature, Megaman, MegaMan Unlimited, Update, Updates, Videos , 4comments After about 6 months of work in my spare time, here is the version 1.2.0 of Megaman Unlimited. Besides the Easy and Insta-Death Modes that are still available from 1.1.0, version 1.2.0 adds quite a lot of new content outside the main game. The main game has a few small tweaks and bug fixes, but the meat of version 1.2.0 is in the SPECIAL menu added to the main menu when you start the game. Happy (late) 1st Anniversary, Megaman Unlimited! ^_^ EDIT:  I have updated the soundtrack page with the new songs. Enjoy! (And many thanks to Kevvviiinnn for his usual badassery.)^_^ Watch the trailer for version 1.2.0:   The main features are:

Endless Attack mode (Accessible from Special Menu)

Endless Boss Attack mode (Accessible from Special Menu)

WhirlpoolMan Stage and new enemies (Accessible from Special Menu)

Important:  Save files (savedgame.mmu) and options files (options.xopts) from older versions of the game are not supported in version 1.2.0. Have fun! ^_^ Check out our Facebook page if you like the game!

Happy New Year! January 13, 2011

Posted by MegaPhilX in : Art, MegaMan Unlimited, Updates, Videos , 4comments Hi everyone! I wish all of you guys a happy new year and take this opportunity to give a few updates on the status of MegaMan Unlimited. But, first and foremost, I have updated the website a lot. I've put all the pictures I wanted to add here in the "Pictures" section. Take a look! I've posted a few pictures that DeviantArt removed from my account because there was nudity in them. : P  There is also a special MMU pictures section in the MegaMan Unlimited area. I'm also adding all of my main videos from Youtube in the Videos section (Still under construction). So basically, it means that this website will slowly start to be my main update area. I suggest you visit from time to time. I'll make new posts here everytime there is new stuff added. I'll probably also keep my DeviantArt updated too but I'll be spending more time on this website. Now, on to the meat: MegaMan Unlimited. These days, I'm not going on Youtube or DeviantArt much because, I'm working on making the game. Gab has been back into programming enemies, bosses and features and we got a lot done since the beginning of January. Whenever Gab adds objects, it takes a lot less time than we expected and very quickly I can get to work on placing those enemies in the levels and tweak stuff. So right now, we've got Yo-yoMan and RainbowMan's stages completed. (Enemies + Robot adhd Masters), TankMan's stage is completed for the enemies, all that remains is the Mid-boss and Robot Master for that stage. Work on JetMan's stage has begone and we have 1 enemy done in it so far. So pretty soon, we should have 4 stages done. ^_^ Of course I'm constantly updating the placement of objects in the stage to make them fun to play so things change all the time. Music is implemented in all those stages along with the majority of sound effects (A few are still not assigned to their events). We've got most of the core mechanics of MegaMan done and many of the issues are fixed or being fixed at this time. So, whenever we've got time, a lot of tweaking and implemeting is done. I'm trying to make the game challenging but still fair. When the 8 robot masters stages will be done, I will edit an awesome trailer and release it on Youtube. Again, please be patient. We're definitely working hard... So now that all the assets (Sprites, Backgrounds, Sound Effects, etc.) are done, what I'm doing its playing the game a lot, tweak what we have and report bugs to Gab and Jocelyn. StarsimsUniverse is supposed to have YokuMan's stage and boss behaviour done next week so we should be building that stage soon. I'm also working on making a new cover art for the game. So, stay tuned. ^_^