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Update on Megaman Unlimited v1.2.0 May 2, 2014

Posted by MegaPhilX in : Megaman, MegaMan Unlimited, Updates , 1 comment so far

This is just because I want to clarify what is going on with the next update of Megaman Unlimited.

Main game:

New Features:

WhirlpoolMan will be exclusive to the Special modes. He won’t show up in the main game.
WhirlpoolMan, like FakeMan in Megaman 9, won’t reward you with a weapon.

We still have about 10 sections left to add to Endless Attack Mode.
I’m working on this in my spare time so there is no release date for this version yet. I will post updates once I know when the new version will be ready.
Visit our Facebook page for updates or visit the Megaman Unlimited Forums to submit level designs for Endless Attack.

Wanna help design the Endless Attack Stage in Megaman Unlimited? March 6, 2014

Posted by MegaPhilX in : Megaman, MegaMan Unlimited, Uncategorized, Updates , 3comments

I have started working on an endless stage similar to Megaman 9 and 10 in Megaman Unlimited. Since it involves a lot of level design and I don’t have a lot of free time, you can help by providing your level design ideas. Check out this forum topic where I explain the whole thing in more details and how you can help.

Megaman Unlimited Now Available July 14, 2013

Posted by MegaPhilX in : Download, Megaman, MegaMan Unlimited, Updates , 34comments

It is time!
Now head over to the Megaman Unlimited Download Page to download the game!

Let us know what you think in the forums and check out other Megaman Unlimited stuff in the left sidebar!
You can check out our Facebook page and drop us a line there too.

4 out of 8 Robot Masters Stages Done! March 10, 2011

Posted by MegaPhilX in : Art, MegaMan Unlimited, Updates , 8comments

Hi everyone!

Just a quick update just so you guys don’t think I’m dead or something like that. Since my last update, many things have happened both to the MegaMan Unlimited project and in real life.  : P

There has been a ton of progress on MMU itself. As of right now, we have 4 stages functional (Enemies, platforms and Robot Masters for those stages are done, tweaked and placed).
The completed stages are: Yo-yoMan, RainbowMan, TankMan and CometWoman. (They still have few bugs but are mostly functional.)
So far, my favorite robot master is CometWoman. I mean all 4 of them are fun to fight but I think CometWoman is my favorite.

There are 2 other stages in progress with just a few enemies and platforms done so far: JetMan and GlueMan.
Huge thanks to Gabriel and Jocelyn for their hard work. Especially Gab who programmed many enemies and bosses in a very short time. ^_^ Awesome!

Now, events at our real job kinda slowed down production these days so there hasn’t been much progress. But I did a lot of work on improving the tilesets of a few of the stages: NailMan, TankMan, GlueMan, TrinitroMan and Yo-yoMan. (TrinitroMan’s stage background has been redone completely.)
I also re-drew illustrations of all 8 Robot Masters in normal poses (Not the action poses you’ve seen around). Those will be released when the game will be more finalized. I wanted to have up-to-date versions of the Robot Masters. This will probably be the last time I draw them all.  : P

One last thing, we don’t know if we will be able to include YokuMan in the game yet. For a variety of reasons, among them that we want to finish the project as soon as possible and that we are tired. Also, StarsimsUniverse is nowhere to be found. I mean I have designed a new YokuMan Stage but still we’ll have to cut a few enemies from the game in the regular stages so adding another robot master to the list will be a lot of work. Anyway, we’ll see. Don’t worry though, we’ll have plenty of enemies to make the game fun as it is.
So… that’s pretty much it… 4 robot masters out of 8 done! I like those odds!  ( :

Happy New Year! January 13, 2011

Posted by MegaPhilX in : Art, MegaMan Unlimited, Updates, Videos , 4comments

Hi everyone!

I wish all of you guys a happy new year and take this opportunity to give a few updates on the status of MegaMan Unlimited.

But, first and foremost, I have updated the website a lot. I’ve put all the pictures I wanted to add here in the “Pictures” section. Take a look! I’ve posted a few pictures that DeviantArt removed from my account because there was nudity in them. : P  There is also a special MMU pictures section in the MegaMan Unlimited area. I’m also adding all of my main videos from Youtube in the Videos section (Still under construction). So basically, it means that this website will slowly start to be my main update area. I suggest you visit from time to time. I’ll make new posts here everytime there is new stuff added. I’ll probably also keep my DeviantArt updated too but I’ll be spending more time on this website.

Now, on to the meat: MegaMan Unlimited. These days, I’m not going on Youtube or DeviantArt much because, I’m working on making the game. Gab has been back into programming enemies, bosses and features and we got a lot done since the beginning of January. Whenever Gab adds objects, it takes a lot less time than we expected and very quickly I can get to work on placing those enemies in the levels and tweak stuff. So right now, we’ve got Yo-yoMan and RainbowMan’s stages completed. (Enemies + Robot Masters), TankMan’s stage is completed for the enemies, all that remains is the Mid-boss and Robot Master for that stage. Work on JetMan’s stage has begone and we have 1 enemy done in it so far. So pretty soon, we should have 4 stages done. ^_^ Of course I’m constantly updating the placement of objects in the stage to make them fun to play so things change all the time.

Music is implemented in all those stages along with the majority of sound effects (A few are still not assigned to their events). We’ve got most of the core mechanics of MegaMan done and many of the issues are fixed or being fixed at this time. So, whenever we’ve got time, a lot of tweaking and implemeting is done. I’m trying to make the game challenging but still fair. When the 8 robot masters stages will be done, I will edit an awesome trailer and release it on Youtube. Again, please be patient. We’re definitely working hard…

So now that all the assets (Sprites, Backgrounds, Sound Effects, etc.) are done, what I’m doing its playing the game a lot, tweak what we have and report bugs to Gab and Jocelyn. StarsimsUniverse is supposed to have YokuMan’s stage and boss behaviour done next week so we should be building that stage soon. I’m also working on making a new cover art for the game. So, stay tuned. ^_^