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4 out of 8 Robot Masters Stages Done! March 10, 2011

Posted by MegaPhilX in : Art, MegaMan Unlimited, Updates , trackback Hi everyone! Just a quick update just so you guys don't think I'm dead or something like that. Since my last update, many things have happened both to the MegaMan Unlimited project and in real life.  : P There has been a ton of progress on MMU itself. As of right now, we have 4 stages functional (Enemies, platforms and Robot Masters for those stages are done, tweaked and placed). The completed stages are: Yo-yoMan, RainbowMan, TankMan and CometWoman. (They still have few bugs but are mostly functional.) So far, my favorite robot master is CometWoman. I mean all 4 of them are fun to fight but I think CometWoman is my favorite. There are 2 other stages in progress with just a few enemies and platforms done so far: JetMan and GlueMan. Huge thanks to Gabriel and Jocelyn for their hard work. Especially Gab who programmed many enemies and bosses in a very short time. ^_^ Awesome! Now, events at our real job kinda slowed down production these days so there hasn't been much progress. But I did a lot of work on improving the tilesets of a few of the stages: NailMan, premier-pharmacy.com TankMan, GlueMan, TrinitroMan and Yo-yoMan. (TrinitroMan's stage background has been redone completely.) I also re-drew illustrations of all 8 Robot Masters in normal poses (Not the action poses you've seen around). Those will be released when the game will be more finalized. I wanted to have up-to-date versions of the Robot Masters. This will probably be the last time I draw them all.  : P One last thing, we don't know if we will be able to include YokuMan in the game yet. For a variety of reasons, among them that we want to finish the project as soon as possible and that we are tired. Also, StarsimsUniverse is nowhere to be found. I mean I have designed a new YokuMan Stage but still we'll have to cut a few enemies from the game in the regular stages so adding another robot master to the list will be a lot of work. Anyway, we'll see. Don't worry though, we'll have plenty of enemies to make the game fun as it is. So... that's pretty much it... 4 robot masters out of 8 done! I like those odds!  ( :


1. Devilman337 - March 10, 2011

AWESOME! I can’t wait to play!

I was doing some thinking recently, & I came to realize something I didn’t notice. Trinitro Man’s name is shortened just like Elec Man’s was. Whatever final name he ends up with is fine with me. I’m sure CAPCOM had some rough patches when choosing robot masters for a new Mega Man game! I wasn’t trying to pull a Payson on you, I was just putting my suggestions in the virtual suggestion box. I sincerely hope that CAPCOM takes a liking to your game & maybe even ask to make it an official part of the classic Mega Man roster of games! It has THAT much potential IMHO.

2. devilman337 - March 10, 2011

AWESOME! I can’t wait to play the game!

It’s true, the waiting IS the hardest part. I’ve been checking this website almost daily for updates & other goodies.

Hey MegaphilX, is Trinitro Man’s name staying as is? If so, that’s OK with me. I wasn’t trying to come off as another Payson, I was just trying to come up with some helpful suggestions for your awesome looking game. I’m sure CAPCOM had some headaches as well when designing new robot masters!

While I was looking at the boss master photos, I did notice something odd. In Megaman 9 & 10, each Robot Master had their own unique colored life meter. In the pictures you’ve provided for each robot master, some of them shared the same colored life meter. Was this a coincidence?

3. devilman337 - March 10, 2011

Again, sorry for the double posting, but my web browser is REALLY bugging up on me!

4. Devilman337 - March 10, 2011

It would be a darn shame if Yoku Man didn’t make it into the game. The idea of having a robot master based around the disappearing blocks was a clever hook!

5. casadomingo7@yahoo.ca - May 18, 2011

I think it’s weird that the yo-yo cutter has no string.Could you fix that?I’ve been waiting a long time to play the game and I hope it comes soon.I’m really looking forward to trinitro man’s stage.I’ve been listening to the music on youtube all day.Goodbye.Good luck finishing the game.

6. casadomingo7@yahoo.ca - May 19, 2011

I think yo-yo man is a really good improvement on shadow man,but he might relate to his namesake more if you give the cutter an actual string or wire or something like that.I can’t wait to see what glue man’s stage looks like.Good luck on the rest of the game!Chow!

7. a guy - May 29, 2011

im extremely impressed on how well you are able to make such an original type of mega man game. you know exactly how the robot masters, stages and everything should look to make just like the nes games most of us would play when we were kids i cant wait to see it when it finishes

8. krister.alexander@gmail.com - July 7, 2011

Good to hear that the project isn’t dead! I have been waiting and hyping for this game since the first updates. I hyped this game more than Mega Man 10 when it was about to come out. The game looks so perfect and it looks like a real part in the series. I love the bosses, especially Trinitroman. :) Or.. they all are AWESOME. Fantastic robotmaster design. All of the bosses makes me nostagic. :)

About the music: I love the bossbattlemusic and selectscreen! The music there is so nostalgia-perfect and fits so good! Nailman and Tankmans music are awesome aswell.

Can’t wait for the game to be released. <3