Metal Gear Rising: Revengeance Review
What is Metal Gear Rising: Revengeance?
Metal Gear Rising: Revengeance is a spin-off of the Metal Gear Solid series featuring Raiden, the protagonist of Metal Gear Solid 2.
It is a 3D action hack & slash game in which you fight enemies with swords as your primary weapon.
The game is divided in chapters but every encounter you have with groups of enemies is rated according to your performance. Each chapter also has a total combat ranking.
Set 4 years after Metal Gear Solid 4, Raiden is now an advanced cyborg and fight for Maverick Securities. The plot involves other cyborgs and a rival PMC smuggling young orphan brains.
Metal Gear Rising: Revengeance is a PlayStation 3 and XBox 360 game (It is also available on PC).
DLC also came out for this game, allowing you to play additional VR Missions, play as Samuel (One of Raiden’s enemies) and play as Wolf (Raiden’s sidekick).
This game is rated M for mature. It contains a lot of violence and some swearing.
Who made it?
Metal Gear Rising: Revengeance was made by Platinum Games and Kojima Productions, both Japanese companies.
Platinum Games also made Vanquish, Bayonetta, Bayonetta 2, Anarchy Reigns, etc.
Platinum Games is a good company for action games which require quick reflexes.
Some people that worked for CAPCOM now work at Platinum games.
- Amazingly fluid and solid action. Raiden is powerful and resourceful. Fighting enemies and cutting through them to rip out their energy cells is extremely satisfying and you will absolutely want to master this aspect of the gameplay.
- Deep combat system that rewards skill and encourages perfect playthroughs.
- One of the best soundtrack of this generation of games. The soundtrack is interactive and changes as the combat situation changes.
- The game is well-built to allow you to retry battle easily to reach for that S Rank.
- Great creative and original boss battles.
- A great amount of objects can be cut at will just for fun.
- Amazingly epic finishers allow you to finish your opponents in styl. They use Quick Time Events that are not.
- Parry system is easy to use even for newcomers. Parry-Counters reward the truly skilled players.
- Graphics are average but the game runs at a solid 60 frames per seconds, which is essential to the precise reactions the combat requires (Parrying).
- Multiple difficulty settings.
- Support NewGame+ (Playing through the game again while conserving all your weapons and upgrades.)
- The camera doesn’t like to go up against a wall and will automatically turn around Raiden. Since the Parry inputs are direction-based, turning the camera without the player’s consent can mess up a crucial parry and cause death on harder difficulty settings. This camera problem also prevents you from using stealth efficiently close to walls.
- Locations/backgrounds could use more variety.
- Listening to codec calls for more information on the game’s story forces you to stop gameplay and clashes with the fast-paced action of the game. A trophy requires you to listen to all the codec calls and is by far the most tedious trophy to get.
- Story is not as deep as what you expect from Metal Gear Solid games. It’s not a problem for such an action game but some players might expect more.
- Stealth takes too much of a backseat sometimes and it’s unclear if sneaking by will reward better than all-out fighting.
- You must pause the game to equip secondary weapons. You can’t switch them on the fly like in Devil May Cry games. This breaks the flow of combat.
- Parrying is required in this game. Even though performing a parry is easy enough here, some players might not be comfortable with parrying.
Pick up this game if…
- You enjoy deep action hack & slash games that reward your skills and effort.
- You like games that are challenging.
- You are a fan of the Metal Gear Solid series, Devil May Cry or Bayonetta.