DmC: Devil May Cry Review
What is DmC: Devil May Cry?
DmC Devil May Cry is a reboot of the Devil May Cry series.
It is a 3D action hack & slash game in which you fight enemies with swords and guns.
The game is divided in missions that are rated according to your performance. You are rewarded for fighting with style.
In DmC Devil May Cry, Dante is a Nephilim (Half Demon – Half Angel) joining The Order, a secret organisation fighting the demons who are hiding in Limbo, a parallel world. In DmC Devil May Cry’s world, the demons controls every aspect of society without people knowing it.
DmC Devil May Cry is a PlayStation 3, XBox 360 and PC game.
DLC also came out for this game, allowing you to play a separate set of missions as Vergil (Dante’s brother) and adding the Bloody Palace survival mode to the game.
This game is rated M for mature. It contains a lot of violence and swearing.
Who made it?
DmC Devil May Cry was made by Ninja Theory with supervision and publishing by CAPCOM.
CAPCOM also made Resident Evil, Mega Man, Street Fighter, Ghost and Goblins, Okami, Viewtiful Joe, Breath of Fire, Strider, Bionic Commando, etc.
CAPCOM is a good company for action games which require quick reflexes and often releases games with iconic characters.
CAPCOM has been notorious recently for releasing multiple versions of the same games (Mostly Street Fighter) as well as getting you to buy a lot of DLC that is locked from the game you bought. Be careful about that.
CAPCOM has also been recently known for changing a few established franchises in a controversial way and for cancelling all new Mega Man games it had in production.
Ninja Theory has made Heavenly Sword and Enslaved. Usually, their games are focused on story and graphics.
What is great about it?
- Looking for hidden collectibles and secret missions is fun.
- When the enemies don’t require you to prioritize your attacks or when you’re fighting against a single enemy with a lot of health points, ground and aerial combat as well as comboing are fun.
- The soundtrack fits the grittiness-punkness of the game.
- Multiple difficulty settings.
- Support NewGame+ (Playing through the game on other difficulty settings again while conserving all your weapons and upgrades.)
- Platforming, for the most part, works well.
- You can easily retry secret missions through the mission menu without having to physically travel there in the game.
- The PC version runs at 60 frames per second.
What is not so good about it?
- The console versions runs at 30 frames per seconds, which results in a more sluggish experience. Combat doesn’t run as smooth as previous games in the series. This is especially problematic when you have to react to attacks with perfect timing. It usually means that you have to react in advance. Action games like this should always strive to run at 60 frames per second.
- The game has no lock-on functionality. This means you can’t focus and prioritize attacks on a specific enemy. You have to either rely on the game deciding for you or physically move to that enemy so that Dante will attack that one. This big problem is really put into the spotlight when the game throws different enemy types at you that require you to prioritize. It’s even worst when those enemies teleport around the crowd. You have no way of focusing your attacks on that enemy and efficiently managing a big fight.
- The game throws enemies that are only vulnerable to specific weapons at you. This limits your options and prevents you from performing combos. It only further brings out the problem mentioned above that the game doesn’t have a lock-on functionality and it is contrary to the usual philosophy of the game design in Devil May Cry games.
- Controls are awkward. Having to hold shoulder buttons to maintain angelic and demonic fighting stances takes time to get used to.
- Some locations colors are over-saturated and make it hard/confusing for the player to read the enemies’ moves or their colors.
- The story comes off as pretentious and seems to take itself too seriously for the poor quality of its writing. Devil May Cry stories have never been about social commentaries or taking themselves seriously.
- The weapons are unbalanced. Guns are not useful enough. Angel Weapons are not powerful enough.
- Dante has no taunt ability like he had in other games. It used to be an essential part of building up style and Devil Trigger in past Devil May Cry games, as it made enemies attack, gave you some style points and Devil Trigger power.
- Devil Trigger fills up too slowly and there is no Angel Trigger.
- The style meter hands out SSS ranks way too easily. You can get high rankings even if you get hit and die a lot in a mission. This kills the feeling of accomplishment.
- Boss fights too simplified and are too often cut by unskippable cutscenes.
- Most cutscenes can be skipped but they take time to be skipped.
- Shading in cutscenes look horrible on the PS3 and their framerate drops a lot.
- Sometimes in platforming sections, some glitches might occur that will make Dante not latch on to grapple points.
- Bloody Palace mode and Vergil as a playable character are downloadable content and not included with the original game.
- The game is glitchy.
Pick up this game if…
- You enjoy action hack & slash games that provide rewards easily.
- You like the style of this reboot.