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Stage Maps & Hints


Here are the maps of the stages in the game along with a couple of tips for each one.

Warning: Spoilers ahead!

 

NailMan Stage Map

 

TankMan Stage Map

 

JetMan Stage Map

 

GlueMan Stage Map

 

TrinitroMan Stage Map

 

RainbowMan Stage Map

 

Yo-yoMan Stage Map

 

CometWoman Stage Map

 

YokuMan Stage Map

 

 

Occupied Wily Fortress Stage 1 Map

 

Occupied Wily Fortress Stage 2 Map

 

Occupied Wily Fortress Stage 3 Map

 

Occupied Wily Fortress Stage 4 Map

 

Occupied Wily Fortress Stage 5 Map

 

 

Comments»

1. Litdude32 - July 12, 2013

IM the first!

2. ZeDragon - July 14, 2013

Shame that there’s nothing to comment about. YET.

3. ServantofCygnus - July 20, 2013

Rainbow’s is quite.. vertical. I figured the stage would arch up then arch down like a rainbow.

4. Litdude32 - August 5, 2013

RELEASE MORE THOSE GODDAMIT MAPS ALREADY!

5. NemZ - August 5, 2013

Yes, I’m wondering what the hold up on these is.

6. NemZ - August 5, 2013

…and when you post them, will you also make available a few drafts of each somewhere? Seeing the design refinement process at work would be quite interesting.

7. HertzDevil - August 10, 2013

How does it feel to have one room in Glue Man take up more space than the PNGs of all maps?

8. Splash - August 10, 2013

I like the fact that Yo-Yo Man’s stage moves up and down. Like a yo-yo.

9. BackspaceJohnson - August 13, 2013

Man, I’m tempted to go through these maps with a pen in hand and start marking things out. There were a lot of great ideas in these stages, but some screens and obstacles were just not needed at all. It’s even crazier when you can see everything in relation to the checkpoints.

10. MegaPhilX - August 16, 2013

@ BackspaceJohnson
Marking what?

11. BackspaceJohnson - August 17, 2013

Oh, various stuff Phil. Spike traps that I think weren’t really needed ((EX. that one spike on the ceiling right in front of Yo-Yo Man’s door))…gaps that could have been sliiightly more narrow ((EX. Glue Man Stage, the bottom level of the screen before the first Platypus, where you already have to deal with the sticky floor to space the jump))…and other little things.

Mind you I’ve beaten the game a couple of times now on normal difficulty, and I really enjoyed it. However, I can understand when some people say it’s almost too difficult for a Classic MM game. I feel with a few adjustments it could have been at the PERFECT difficulty level for a professional Capcom title, without really the need for an Easy Mode. I thought Yoku Man’s stage was fine btw.

Just my two cents, but obviously it’s been a pleasure playing either way.

12. Don - August 25, 2013

man…so many lazy people out there… no wonder video game companies have lost their passion… i anyone wants a perfect game… learn programming and do it yourselves! Awesome work Phill! Every savory detail was very enjoyable! as for the maps, great work! HUGE, but still cool!

13. dragonmaster - August 27, 2014

we need a whirlpool man stage map



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