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Interested in Helping Designing Stages for Megaman Unlimited's Endless Attack?

Home Forums Megaman Unlimited Forum Game Discussions Interested in Helping Designing Stages for Megaman Unlimited's Endless Attack?

This topic contains 71 replies, has 15 voices, and was last updated by df. df. 2 years, 7 months ago.

Viewing 15 posts - 16 through 30 (of 72 total)
  • Author
    Posts
  • #3052

    Splash
    Participant

    @Dragy
    You can upload here, I think.

    • This reply was modified 3 years ago by  Splash.
    #3054

    MegaPhilX
    Keymaster

    I suggest you upload it to Google Drive, Dropbox or something like that and then post a link here.
    You can also send it to megamanunlimited@megaphilx.com

    • This reply was modified 3 years ago by  MegaPhilX.
    #3061
    YokuMan
    YokuMan
    Moderator

    Here’s an example of how Phil wants the submissions laid out, guys. This is my first room thats been added to Endless. I’m gonna be making a tutorial thread soon, so you guys know precisely how to replicate this.

    http://i168.photobucket.com/albums/u190/dimension_w/6HAcross1_zpsd3605891.png~original

    • This reply was modified 3 years ago by YokuMan YokuMan.
    • This reply was modified 3 years ago by YokuMan YokuMan.
    • This reply was modified 3 years ago by YokuMan YokuMan.
    #3066
    RedBlupi
    RedBlupi
    Participant

    When I first saw this, I was like “OMG OMG I’ve got to hurry before they’re all taken!!!”.
    Unfortunately, I was pretty busy in real life, so it’s just now, with this terrible delay, that I can present you with my entry :)

    Here it is:
    https://drive.google.com/file/d/0B_hYyrAuMEh-ZmQ5UGhjNDh6X2c/edit?usp=sharing
    “It’s raining coins. Why am I not happy.”

    Being a “4 screens horizontally + 2 screens going up”, it utilizes one of my favourite enemies in the game, the Ripurakon (I simply have a thing for Leprechauns, they’re so funny). In my opinion, it was a bit underused in the game, so I have thought of a few more gimmicky moments with him.
    The level also combines him with the glue floor, a very nice gimmick in my opinion.

    I’m fiddling with a MegaMan fangame myself, so I know a bit of this and that about level design. I was also able to test it with my engine, with slowing floor instead of glue floor and juggling clowns instead of Ripurakons, and I think it turned out pretty nice.

    The tileset for this stage should be something green with a clover motif for best effect :)

    Feel free to ask me if there are any issues with f.eg. the difficulty or balancing. You don’t have to use this stage if you don’t feel like it, because there’s more where that came from!

    #3067
    YokuMan
    YokuMan
    Moderator

    I like it, its nicely balanced! With a cool difficulty curve to it. Can’t wait to try it out. I’m sure if Phil approves he’ll do a fine tileset too. Sounds like an easy one to sprite with what you have in mind.

    #3068
    TheSkipper1995
    TheSkipper1995
    Participant

    Here’s mine. It’s of the “6 screens down” variety:
    https://drive.google.com/file/d/0Bz9OsZikOol_V3h4VkY4a3VnWkU/edit?usp=sharing

    I felt like it’d be interesting to combine the nail shooting enemies with the yo-yo platforms with some trinitro platforms and sparks for good measure. Basically testing the player’s accuracy with making precision shots while constantly jumping on the yo-yo platforms.

    #3069

    MegaPhilX
    Keymaster

    @ RedBlupi – Good stuff man, good stuff. Looks like I’ve got my work cut out for me. ^_^
    I might make some changes as I put the enemies in and test them (Things are never as simple as we expect them to be) but I like the idea! As soon as I get some time, I’ll try to add this one.
    (By the way, awesome avatar! :))

    @ TheSkipper1995 – I don’t have permission to see your picture. Maybe you can set the privacy setting to “anyone with the link can see it”?

    Thanks a lot for your help! ^_^

    • This reply was modified 3 years ago by  MegaPhilX.
    • This reply was modified 3 years ago by  MegaPhilX.
    #3072

    Splash
    Participant

    What program do you use to draw levels?

    • This reply was modified 3 years ago by  Splash.
    #3074

    MegaPhilX
    Keymaster

    @ Splash
    I use Photoshop. (Doesn’t really matter which version really…)

    • This reply was modified 3 years ago by  MegaPhilX.
    • This reply was modified 3 years ago by  MegaPhilX.
    #3076

    Splash
    Participant

    @MegaPhilX
    Thank you.
    P.S. I hope that nickname changing won’t confuse anyone (I changed it to Splash so those, who know me from Rockman PM would recognize me)

    #3079
    TheSkipper1995
    TheSkipper1995
    Participant

    @MegaPhilX
    Oops! Sorry about that! Let’s try this again, shall we?
    https://drive.google.com/file/d/0Bz9OsZikOol_V3h4VkY4a3VnWkU/edit?usp=sharing
    And if THAT doesn’t work for whatever reason, you can use this link as well:
    http://imgur.com/v7hRlJ4

    #3080

    Splash
    Participant

    http://s020.radikal.ru/i717/1403/b8/9fa10c174c0c.jpg
    First part was inspired by last room in Nitro Man stage, however, there is a little twist – illusion robot that will mess up with crossing those gaps.
    Second part may be easy for those, who will destroy Flashers, but challenging for speed-runers. Still, I think, that enemy placement can be tweaked a little bit so that enemies would be more challenging.

    #3081

    MegaPhilX
    Keymaster

    @ RedBlupi
    Here’s what your section looks like now.
    I have yet to place enemies or anything so the layout might change but you can still see what it looks like. ^_^

    https://drive.google.com/file/d/0B8K9M5TgAAjgRnJjSmRGZGFTNHc/edit?usp=sharing

    #3082
    RedBlupi
    RedBlupi
    Participant

    @MegaPhilX
    Thanks! It looks awesome! Love the clover spikes.

    #3083
    Litdude32
    Litdude32
    Participant

    Some new scheme I did it badly drawn,

    https://www.dropbox.com/s/qqu214kct93u5mv/2V4HDn.jpg

Viewing 15 posts - 16 through 30 (of 72 total)

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